Potential Keepers/GMs/Storyguides/Whatever need to check AbstractConcepts and NonPlayerCharacters for locks, to ensure that they're not going to tread on anyone else's toes (StyleOfPlay describes the concept of "locks"). They should also probably be reasonably familiar with the rest of the background, but needn't know the entire Wiki back to front. The following pages are likely to be particularly useful: * HouseRules * UnityMythos * UnityHistory After running a scenario, please write a short summary of the adventure on its page - it is important for anyone who was not in that scenario and who wishes to run one of their own to know what went on. It is also helpful to update: * PreviouslyInUnity * BirthsDeathsAndMarriages * SessionRecords Back to GuidedTour, or on to AdministrationPages.