::/users/rgh22/public_html/unityfiles/text/TheCharactersGraveyard:1051522350:: Moved by SimonBooth on Mon 28 Apr 2003

<<< Now that we have the characters established - what is it that we have in common? Are we just the ones who, for whatever reason, like to hang around in the tea room? That would explain why the other members are never about to overhear our conversations. -- SimonBooth >>>

<<< Most of the characters have some connection to one or two of the others in the group. Hence, assuming that they're not that close to any other members, the transitive closure of the relation forms a clique (or something), and hence so do the PlayerCharacters. Anyone not covered by this could have just been around when a certain scenario was happening, got involved, and hence now shares a bond of shared experience with the others. -- RobHague >>>

UnityWiki: TheCharactersGraveyard (last edited 2008-01-20 00:02:47 by tack)