::/home/robh/unity/unityfiles/text/AdventurePagesGraveyard:1063027445:: Moved by SimonBooth on Mon 08 Sep 2003

<<< Is having seasons actually a good idea? There wasn't any thematic continuity across the season, or even any dramatic climax, and since Unity is designed to be used as a filler game, in future they won't even be spaced tightly together... which leads me to wonder how we would ever define was a season was -- BenChalmers >>>

<<< It makes it feel like a tv series, which is one of the things I like about Unity. I say a series is ten-or-so scenarios; and if they don't hang together, that's the fault of the network.

I have some doubts as to how much of a filler/splitter Unity is going to end up being. Who *isn't* in messengers 2, loyalist, messengers 2 again, and OTE3? -- SimonBooth >>>

<<< I thought that the plan was M2.1, then a one or two session Unity game, then M2.2, then Loyalists... In any case, I think the nice thing about Unity is that it can fit in the gaps. Maybe a better division would be "Year 1" (September to September) and so on? -- RobHague >>>

<<< Isn't Loyalists destined for the Ars Mag summer vac like last time? IIRC Vivek, Alden and err Simon wern't in Original flavour Loyalists... no idea whats happening this time though. -- BenChalmers>>>

Moved by RobHague on Wed 20 Aug 2003

Coming attractions (including the current scenario, if any) are listed on the FrontPage, but there is talk of a new Coming Attractions page.

UnityWiki: AdventurePagesGraveyard (last edited 2008-01-20 00:02:47 by tack)