UnityWiki

This is a place to record locks on things which don't have another good place in which to do so. GMs should check here before running a game in case it steps on another GM's toes. See also NonPlayerCharacters

Concept

Lock

Expires after

Comments

Devon Lane's basement

AldenSpiess

Effectively unlocked

Feel free to use the HistoryMachine, if wished. Just don't destroy it.

Hoboes

SimonBooth

Great War Millitary Intelligence

RobHague

Most things won't be a problem, but check.

Ku Klux Klan

RobHague

May use them, may not

Northern Egypt, pre-Egyptian civilisation

RobHague

Swedish cuisine

BenChalmers

Vikings in the US

BenChalmers

Tunnels under the ChurchOfTheHolyCross

MikePitt

Contemporary American art

MikePitt

TheBakerTheCandlestickmaker

Nearly nothing will be a problem -- but it'd be nice to avoid overlap.

Lycanthropy

Steve McIntyre

Probably finished with, but check with me please!

Cats

MikePitt

Miaou!

The Shangdong province in China

AldenSpiess

Won't expire

The ThreePetalsTriad

AldenSpiess

Almost entirely concerned with Asian affairs in Unity. Has no wish to challenge the Mob.

<<<When a lock has expired (or actually altered...) should we make the relevent modifications... for example 122 is no longer locked (we are post Anathema Device), but I think we all agree that Alden has almost as strong lock on the basement as the one our characters put there, at least for the foreseeable future -- BenChalmers >>>

UnityWiki: AbstractConcepts (last edited 2008-01-20 00:02:47 by tack)