::/home/robh/unity/unityfiles/text/NonPlayerCharactersGraveyard:1064329736:: Moved by SimonBooth on Tue 23 Sep 2003

Other characters needed:

<<< Between RobertaHenry and EugeneHazzard we probably have sufficient journalist NPCs -- BenChalmers >>> <<< I think we can probably ditch the whole "other characters needed" list by now -- SimonBooth >>>

Moved by SimonBooth on Tue 23 Sep 2003

<<<Did I Kill Reese? I think he was in the basement but I could be wrong -- BenChalmers>>> <<< IIRC, That's what we assumed. -- SimonBooth >>> <<< Yes, but we never knew for sure. -- Steve McIntyre >>>

Wherein the PreviouslyInUnity page is mooted, and journalists are discussed at length. (Moved by RobHague, 2003-03-13)

<<< For the Journalist, see ShadowTheatre Episode 3 --- BenChalmers >>>

<<< Is that Foreshadowing? Does that make Ben the Foreshadowing King? -- AldenSpiess >>>

<<< Did I miss that bit, or did we burn it down? -- SimonBooth >>>

<<< The appearence of said journalist was put on hold (just because the PCs ended one week's session saying they were going to the papers didn't mean they actually went at the beginning of the next session -- BenChalmers >>>

<<< Righty ho. -- SimonBooth >>>

<<< I guess that the journalist shoes are now filled (or, at least, occupied) by EugeneHazzard, and hence we can remove the entry from the list, and junk this discussion. We also seem to have a couple of "churchmen", so that entry can probably go to. Any objections? -- RobHague >>>

<<< Yep. I didn't really do an epilogue for UnearthlyGoode, but if I had, it would have had Eugene not turning up for work in it. I may do a (sort-of) DodgsonDiscusses to fill that gap. -- SimonBooth >>>

<<< Ah - said shoes are vacant again. So, junk the discussion, but leave the entry on the list? -- RobHague >>>

<<< Sounds a good plan to me. You never know, he may reoccur :-) -- SimonBooth >>>

<<< Even if he doesn't, we'll need some journalistic contact. Anyway, if no-one says anything in the next few hours, I'll do the agreed cutting and pasting. -- RobHague >>>

<<< Can I suggest some 'ongoing narrative' (maybe PreviouslyInUnity) page on which things like NPCs going missing, dying, basically any changes in Unity that don't happen in a game (and preferably with links to games in the right places) which is updated every time such an update is made somewhere else, so we don't have to search through big tables trying to spot changes when these things happen? -- StevenKitson >>>

<<< Good plan; UnityHistory has some of this, but I think events from the start of the game deserve more details; I'll create the page. -- RobHague >>>


Discussion of ordering... (Moved by RobHague, 2003-03-03)

<<< The second column is "Society Member" -- SimonBooth >>>

<<< Alphabetical order, please -- Steve McIntyre >>>

<<< I was going to say, "wow! you're more bored than I am!.

Then I wasn't, because sort(1) is my friend, too.

Then I noticed John Brown. Now I'm confused. -- SimonBooth >>>


Moved by SimonBooth, then by RobHague, on 31 Jan 03.

<<< yes, sorry, my bad. -- SimonBooth >>>

<<< No problem. I have to say, though, that the name "NonPlayerCharacterGraveyard" could be misinterpretted...

Another question; where to we put this discussion when we've done with it? -- RobHague >>>

<<< Why, the NonPlayerCharactersGraveyardGraveyard, of course :-) -- SimonBooth >>>


Discussion of Locks - Moved by SimonBooth

<<< Note also that being dead is insufficient for people to assume that any lock has been removed -- BenChalmers >>>

<<< Fairy nuff. Fixed. -- SimonBooth >>>

<<< Given that we have a Status column here, is BirthsDeathsAndMarriages redundant? -- RobHague >>>

<<< at most 1/3 redundant. "Status: born" seems obvious, and "Status: married " somewhat unfair. We probably don't need death dates here, though. -- SimonBooth >>>

<<< I think it's useful to have at least an alive/dead flag here, as it prevents situations like "You walk into the bar, and bump into HenryMaxwell, that dock worker you met a few months back" "Didn't he die in a freak tentacle accident?" "Oh yes. Oops.". I think a date here is fine, and perhaps more details on BirthsDeathsAndMarriages, which is meant more as colour than as useful reference material. -- RobHague >>>

<<< I agree an alive/dead flag is useful - but a wide fourth field makes the rest of the columns wrap on my screen, so as a cosmetic thing I'd prefer dates to be in BM&D. It's not important. -- SimonBooth >>>

<<< How 'bout combining the "lock" and "Status" columns? -- RobHague >>>

<<< That was the first layout :-) -- SimonBooth >>>

<<< Fair enough. I've removed dates, as these can be easily discovered from the linked-to scenario page... -- RobHague >>>


Discussion of TheMayor - moved by StevenKitson


Discussion of EvangelineProster - moved by SimonBooth


Discussion of the UnityPoliceForce - moved by SimonBooth

<<< The Sheriff in Rhode Island will basically be the DA, won't he? -- StevenKitson >>>


UnityWiki: NonPlayerCharactersGraveyard (last edited 2008-01-20 00:02:47 by tack)