Like 24, in CallOfCthulhu form! Actually, what Ben has suggested, and I concur with, is that we try to match up the dates that the scenarios start on, and the dates on which we start playing them. Of course, the characters don't do everything between 8:00 and 11:00 on Monday nights or anything, but if we start a scenario in September, then it's September in the game...
<<< I've just noticed that Steve has posted a few articles that seem to leap ahead (regarding events on the 25th of March and the 2nd of April, and it's only March the 17th at time of writing). Are these events that haven't happened yet, or are we relaxing the RealTime idea? I quite like the concept, but I've not been around so I wouldn't know if it's been causing problems. -- RobHague >>>
<<< I'm just filling in some of the details in advance while I have a little time to do so. Yay! No boss! Yay! If people object I'll pull them out and add them back later... -- Steve McIntyre >>>
<<< RealTime still considered Good (though one day our characters are going to notice that everything interesting that happens seems to start affecting them on a Sunday). I wasn't complaining about Steve's update, mearly suffering from an increased level of TemporalCognitiveDissonance. Any events that occur in the future should be considered like those trailers you see on E4 for next weeks shows when you still havn't seen the repeat of this weeks show that you intend to watch) -- BenChalmers >>>
