::/home/robh/unity/unityfiles/text/UnityWikiGraveyard:1064328968:: Moved by RobHague on Tue 23 Sep 2003
* Anchors
<<< We have these in already at work, and I think they work pretty well. You put AnchorName in at some point, and then AnchorName elsewhere in the page links to it. Handy for the NonPlayerCharacters page and possibly elsewhere.
diff at http://homepage.ntlworld.com/linnorm/unityanchors.diff -- SimonBooth >>>
Moved by RobHague on Fri 29 Aug 2003
<<< I've added a Graveyard box to the edit form; any text there goes in at the top of the appropriate GraveyardPage with an appropriate attribution. I'm pretty sure it works OK, and won't trash any data, but let me know if there are any problems. -- RobHague >>>
Moved by RobHague, 2003-04-20
<<< Another minor cosmetic change; I've tidied up the Edit form, and made the text box a more conventional 80x24 size; let me know if this causes problems for anyone. -- RobHague >>>
Moved by RobHague, 2003-03-11
A way of differentiating comments from content (perhaps comments should be written in angled brackets, and shown on screen in a box with a different couloured background). And a way of viewing the page with comments off. --BenChalmers
<<< Yes to the former (now done), I'm not sure about the latter -- RobHague >>>
How much history is there? (So we can see how suggested what without having to sign it?) MikePitt
<<< Just a record of which pages were edited were when; if we had users, I could add user ID to this. Also, if we go with Ben's comment suggestion, the sig could be added automatically. -- RobHague >>>
A link to an automatically-maintained RecentChanges page, a la MoinMoin, would be cool, as would the WordIndex it keeps. -- Steve McIntyre (and i see they're already there, just not linked. A header / footer for each page pointing to them?)
<<< The books in the top right point to RecentChanges --BenChalmers >>>
<<< And FindPage links to a page that links to all of the indexing and searching; Possibly these could be explicitly linked to in the footer. -- RobHague >>>
